When you create a game, there are always some things that are dear to your heart and that you want to convey. It could be a very cool gameplay idea, a sleek art style that will blow everybody’s mind or an intense and wonderful story. Most games try to do something like that one way or another. But for us, the games that really stand out are the ones that bring something unique, something that will surprise us and that we will remember.
And this is precisely what we are trying to do with Evoland 2. Wherever you are in the storyline, we’re working to make sure you never know what’s coming next. And whatever it is, it will be part of a meaningful experience that will leave its mark.
There are a few things we are using to achieve that element of perpetual surprise while maintaining a coherent story and universe:
First, the obvious: gameplay styles. There are 4 main gameplay styles in the game (real time RPG, Tactics, Platformer, Shoot’em up) and many more smaller ones (puzzles, fighting…). They are all integrated into the events of the storyline and we’re putting a lot of work into getting the transitions to feel completely coherent and natural.
Then we have the art styles: we have 3 different art styles corresponding to the past, the present and the future of the world. You will experience them as you travel through time. And there are also a few more original graphic styles that we haven’t talked about yet, but we’ll keep that for later.
The plot and storyline are also key in presenting varied and original events, while also bringing all the gameplay and graphic styles together. Obviously, we can’t say too much here without spoiling but you can expect… well, the unexpected. And a lot of it.
There is much more, including the omnipresent humor, time travel based puzzles, references to cult games and crazy boss fights using multiple gameplays and even time travel. Too much to cover now, but we’ll dig deeper into each of these aspects in future posts.
The story of Evoland 2 will take you through (mainly) 3 different time periods, each with its own historical setting and art style. Today we’ll have a look at the past, which is visually inspired by the good old NES era (with some more modern twists).
Our goal for the past is to create an ambivalent world where there is no clear bad or good guys. We’ve written a story in a war-torn world where every character has his own ambitions and the definition of good or bad is really a question of perspective.
You will embark in a series of events related to the war between the Empire and the Demons, that will have a very deep impact on the evolution of the world and the other eras (we’ll cover these in other posts).
We use these events to tell a story that you can piece together in different ways. For example you will be able to witness an event directly in the past or find a record of them in the present or future, and more often than not, doing both will be the only way to have a clear perspective of what is really happening.
For a more literary description of the period, we’ll leave it to fabled scholar Sagamundus the Young (from the introduction of his bestseller The Dominion War: Cultural and Political Impact on Agrarian Urbanism):
Nobody knows who really started the war, but the world became a dangerous place, forcing people to hide in villages and cities while armies and bandits roamed the land.
Arthus, the king of the demons, struggled to maintain unity within a fledging demon army, following rumors of the powerful magical weapon built by the Empire. He needed to rally his troops and hope for a victorious last stand.
The Emperor seemed to be slowly winning the war, but the High Priest of the Magi clearly had a hidden agenda, as did professor Giro, the strange and reclusive man behind the development of the Weapon.
With so many factions vying for power within the Empire itself, it was impossible at the time to know who would truly emerge victorious…
EVOLAND 2 title screen background!
It took me a while to finish that one, and I have to say I’m quite satisfied with the result
Better res here (x2) : https://dl.dropboxusercontent.com/u/74270111/TitleBG.jpg
Okay so I’m a wee bit late but this is a little something for one of my friend’s birthday! Plus I got to practice animation and I happen to love it!!
(Also, this is one of his OCs, “Lucky Morrow” from his comic book “Hazard”) ♥